Not much to say unfortunately so far. It's hard to shift gears in programming thought when you're used to using procedural methods and have to go into OOP. Not that it's hard it's just unusual to learn and not exactly my forte. A combo of that plus an upcoming double midterm day tomorrow has ground progress down for the past couple of days.
For combat I'm unsure how to approach striking with melee weapons. Should I make it so player just puts in >attack and then it targets a random limb, or should I let the player aim for specific body parts? I think I should incorporate both. But usually, from my experience anyway, nobody really uses aiming systems all that much as far as limbs go. Take a look at games like Fallout which have the VATS aiming system. Yeah it's nifty in theory to be able to shoot a gun out of someone's hand, but you never find people actually doing that. Everyone ends up either aiming for the head for a quick kill when up close or aiming for the body when far away, or the dick when they're feeling giddy. Very rarely the limbs. So in execution it seems like a waste to code all that limb-targeting combat when people just end up aiming for the head, body, or dick. That's just in an FPS though, so maybe it'd be different in a game like this. I will say though that if it is just a vague "attack" or "strike" command with no real targeting then it will randomly target things such as legs and arms just for kicks and to be able to see messages like "The loogieman's leg breaks and crumples apart" and whatnot.
Will give more content next post, but for now I think I should study some.
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